-
The L&M snow shovel!
Forum: 1:32 Scale
Last Post: fotodoug2 -
My collection of JPS cars...
Forum: 1:32 Scale
Last Post: fotodoug2 -
Bury St Edmunds Slot Car ...
Forum: Your Club
Last Post: Top Down -
SlotForge Timing - (Track...
Forum: Race Control
Last Post: theDutchmanJames -
NSCC Leatherhead Swapmeet...
Forum: Events
Last Post: mpjbud
- Forum posts: 48,420
- Forum threads: 5,006
- Members: 1,693
- Latest member: jschmidt86
Upcoming Events
WHO Autumn Stages - 28th-Oct-26
WHO Nascar - 4th-Nov-26
NSCC Leatherhead Swapmeet - 8th-Nov-26 ( - {4})
WHO Tin Top Saturday - 14th-Nov-26
WHO Test & Fun Night - 18th-Nov-26
WHO F1 - 2nd-Dec-26
WHO Tin Top Saturday - 12th-Dec-26
Swindon Swapmeet - 10th-Jan-27
Race report and results - 1st January 2026 - Club Revoslots followed by Grand Prix & F1 -
.
Club Revoslots:
.
Take them out of the box, clean the tyres, check the braids, race them, put them back in the box, wait a few months, repeat…
…yes, they just work, every time. Every club should have a set of Revoslot club cars because they’re great cars, very even, all slightly different in character and everyone has a personal favourite.
.
Grand Prix & F1:
.
The first noticeable change to this year's race calendar is the amalgamation of the four Grand Prix/Prewing/Classic and F1 cars into one evening.
The cars are separated in the results and where possible the much smaller Grand Prix cars will race together.
.
As numbers were a little reduced tonight, we had to mix the cars but were warned the wide F1 cars weren’t allowed to overtake in the tight chicane… as Ed found out when he was reminded after his NSR F1 nerfed a GP car off in the middle of the tight chicane.
.
As it turned out the five of us had entered cars in five different classes so everyone was a winner tonight.
.
It was pleasantly surprising that the majority chose to race the slower Grand Prix cars, I’d wrongly assumed the NSR F1’s would be most popular… here’s hoping this is an ongoing trend.
.
----------------------------------------
Next week is Saloons followed by Sports.
Saloons now consists of all Saloon type cars, Small Saloons, Saloons (and silhouettes), plus Group 5 saloon based cars.
Sports now consists of all Sports type cars, Small Sports, Sports, Group C/LMP and Group 5 sport based cars.
----------------------------------------
hi
is there anyone out there who would be willing ( for a fee) , to resin print a 1/32 1950's Studebaker starliner ( commander ) body shell ?
![[Image: 4676673637_e0a3c806cf_b.jpg]](https://live.staticflickr.com/4049/4676673637_e0a3c806cf_b.jpg)
i only have an FDM printer which i use for chassis etc , and dont want the hastle of removing the layer lines
or i will happily print a few chassis , pods , billboards , barriers , etc etc , in exchange
or even a 1/32 model kit would be just as good , but very rare
PM if your able
thanks in advance
Kev
Our 2026 HO season kicks off on Wednesday with an evening of high-speed WHO Mod and WHO Tuners action on our four-lane Rattlesnake Raceway, the first time we've used it for a Mod race...
Doors open at 6.15 for practice, with the heats scheduled to start just before 7. We aim to finish all the finals by 9.30pm. Race fees remain £3 for adults and £2 for under-16s, with an HO season costing £32 up-front for 12 races and the test night. An under-16 HO season ticket is £21.
There are some big changes to our WHO Mod events this year. Although the cars will look very familiar with the lexan-bodied Mods and hard-bodied Tuners, things are very different underneath...
In WHO Mod, only the Viper V-SPEC and Bulldog BDR chassis are eligible. The Viper must run Pro4 traction and motor magnets and the Bulldog can run either the N42 or N35 traction magnets available from Slot Cars Direct. Otherwise, the rules are the same - armatures must be 6 ohm or higher and unmodified. We can help you change the magnets in your Viper and Pete has plenty of Pro4 traction magnets in the club shop.
WHO Tuners is also restricted to two chassis - the Bulldog BDR (with N35 traction magnets only) and the AFX Mega-G+ (long and short wheelbases). Pete has plenty of Bulldog chassis and parts for sale in the club shop. Those running in Tuners this season will also be awarded full Club championship points - so the winners of both Mod and Tuners with score 160 points towards the WHO Club championship.
There's more about our 2026 HO classes here.
So…….how to perhaps enhance the driver experience for Carrera 132?users using existing hardware, that being the MPD.
One way is to add track telemetry.
Before I go any future I need to clarify we are starting with a Carrera native system. We are not using Nitrous dongles or Scorpius controllers, nor MPD car decoders.
Just standard system.
Seeing we already have in the pipeline to make a Carrera Lane Brain we can simply use it as the basis of a track telemetry system as opposed to a car telemetry system.
Seeing the cars are RF let’s leave car telemetry alone for a minute and go to track telemetry.
It would be nice to have pit bay location on top of pit lane location. We may as well throw in a couple of sector units which involves putting one on the start line.
How’s it work?
Each locator decoder is allocated a unique ID. It’s also given a description as follows:
Pit lane entry
Pit lane exit
Pit bay 1
Pit bay 2
Pit bay 3
Pit bay 4
Pit bay 5
Pit bay 6
Start line (Sector 1 start)
Sector 2
Sector 3
So around 11. That’s lucky and I’ll tell you why.
Because I’m not using RF for lane changer functionality I can swap to BLE which is what the Carrera CH and the SmartRace app operate with.
A bit of research shows Android and iOS both can accept BLE data from multiple sources simultaneously. Android can reliably do around 9 devices properly and iOS 15-20. Over that it gets flakey.
Don’t forget we need to factor in the CU sending data via its plug in Bluetooth dongle
as well.
We won’t know the limits until the telemetry is written and evaluated.
So another potential product I’ll nickname for now Nitrous Locator Pro.
Thanks for reading.
I’m wanting to have working street lamps around mmy track and need some advice on what i will need to run from my 240v socket any set up pics or links to equipment required much appreciated ?
HAPPY NEW YEAR !
I have attached the REGISTRATION Document below.
A separate form is rerquired for each car entered.
Registration Fees
PayPal preferred Account (family & friends) graham.gaedwards@gmail.com
The cost is £20 for 1st car, then plus £5 each for each subsequent car entered (max 3)
Overseas entrants will need to cover the excess cost for cars returned.
You can enter 2 cars of different construction in Event 1 only (eg, Revoslot & another or Mini type and another, but only one car with a metal chassis other than a Revoslot). If you are not sure let me know what your wanting to enter and I will clarify for you.
Registration Car Race numbers
In previous proxies this has mostly not been an issue as cars have generally been different liveries and car numbers, but potentially I can see that with recently new introduced Touring car models this could be this time. So if I receive Registration forms with more than one exact car/livery with the same number requested I will ask the latter entry or entries to apply different decal numbers, so we don't have visually identical cars running in any of the 3 Events.
There are 3 Events
Event 1 Smaller Saloon/Sedan Touring cars (Mostly based on European Touring car competitions)
Event 2 Super or Modern Touring cars (Mostly Scalextric body Super Touring cars of the 90's and Modern BTC cars
Event 3 Larger Saloon /Sedan Touring cars (Mostly American or Bathurst 1000 Muscle and DTM Saloon Touring cars)
Awards
There will be overall winners awards for each of the 3 Events.
Additional winners or Runners up Awards will be announced when the Registration List has been completed.
This depends on the eventual entry list composition ( eg Fastest Revoslots or Mini Type car in Event 1, Super Touring or Modern for Event 2 or perhaps Fastest Muscle or DTM car for Event 3)
REGISTRATION FORM
Please only register cars when technical details are finalised.
https://forms.gle/MSiyZyjP9fBcjZuf9
ROUNDS
There are expected to be 8 Rounds to this proxy based on cars being raced against each other on at least 2 different car lanes. There will be a mixture of Plastic and Routed wood tracks used.
KEY DATES
Proxy Fees Payment and Registration Deadline 1st March
Cars To be Delivered for Scrutineer Checks by 1st April
Proxy Start Date 1st May
TECHNICAL RULES
Car liability
Every effort is made to transport these cars in a responsible safe manner inside the packaging for transportation to and from the hosts around the country. And additionally there is a responsibility of care by the hosts to run & race these cars in a manner which minimalises damage caused by collisions with other cars or other parts off the track.
However any damage caused must be reported should it occur so as to infom the entrant of issues. However hosts and the Administrator (me) cannot be held directly responsible if such damage occurs. Entrants enter their cars at their own risk.
Entrant List update
Planned Race Schedule
Ok so one of the main advantages of the Scorpius Controller for Carrera users over other controllers is the way we offer throttle mapping and the ability to store up to 10 throttle maps within the controller itself, and all recallable just by turning a knob to select.
The Carrera car chip has only 15 throttle steps. We can add two extra steps in between existing steps to give 45 but the graph I'm using just has the 15 steps to keep it simple.
The graph shows a black line which is the factory throttle map, a single linear line.
I designed the purple, green, blue and red maps as examples. The orange lines show the difference on motor speed for the original linear line compared to the purple map.
The throttle position is around 73/100. On the Carrera line its a level 11 motor speed. On the Scorpius purple map its a 12. This shows how you can vary the original set up to anything you like. No other system offers this type of set up. It drastically improves the driver experience. It makes it easier to race. Consequently, lap times are reduced considerably, and that's the entire goal. And yes you can store 10 throttle maps on the Scorpius controller. You can recall each one on the fly without having to stress simply by rotating the sensitivity knob. A game changer for Carrera users.
Before he sadly passed away, Pierrick Guillard-Prevert, the creator of Ultimate Racer, was working on a new version of the software. Actually his vision was so ambitious that it would have been something totally new, rather than a version of UR. The aim was to create a fully 3d capable, cross platform track designer.
But progress was slow, potential avenues to explore were blocked after promising starts, and Pierrick became frustrated. There was potential, but I never saw anything that felt as if it even approached a finished product.
A year or so ago, it occured to me that there was already a piece of 3d software which was free, and cross platform, namely Blender. Obviously it was hugely over qualified for the job, but I wondered if, with Pierrick's coding skills, we might be able to simplify it enough for practical use. I set out to test a few things, but stalled on some of the basics before I'd even mentioned the idea. I have most of a useable Scalectric 3d library, but simplifying the user interface, and getting the track pieces to reliably snap together have proved difficult. I haven't given up on it yet, but I am feeling it may be less likely now.
However, I have been doing some experiments on a Blender based, routed track designer, and progress here has thankfully been rapid.
Below you can see the results of using an array modifier, which allows a small piece of 3D track to be extended, following a curve, to make a complete track, in this case a three lane layout with 10cm lane widths and borders.
The control points on the curve allow you to change the shape of the track more or less instantly, and really simply. You can see the changes in the track as you work, and the automatic smoothing means you can get a track design together very, very quickly.
Of course you can add more control points, delete them, or change type for finer control, as you'd expect with Blender. But I think these work fine.
There are a couple of complications...
Firstly, the array modifier can't automatically change its length, so there is some tweaking required to make sure the track joins up without overlapping.
And secondly there is a strange problem with rendering whilst the array modifier is active, as you'll see below. This is easily fixed, but the fix prevents you from editing, so you have to make a copy, in case you want to edit further.
Finally, it looks as if elevations may be possible, though that will need more investigation to see if it works reliably.
Fixing the two slight complications would be a bonus, but probably aren't possible. Even as it is though, it's great, so user friendly and easy, though a basic familiarity with Blender is necessary
My intention is to draw up a comprehensive list of track pieces, in a range of lane numbers and widths, and then make it available.



















